12/24/2022 0 Comments Wwe all stars create a superstarIn previous WWE games, performing grapple moves has been a task. Gamers tend to start every contest with a running attack, and that's not the way most professional wrestling matches begin. While I'm not totally sold on the long-term need for this feature, it was a good idea to try and add some strategy to the beginning of a match. The second stage functions like the lock-pick portions of games like Assassin's Creed and Thief. The wrestler who wins the initial draw seizes early control of the match. It's like a game of rock, paper, scissors. The aforementioned chain-grappling system is simple in concept. This is a glimpse into the climatic parts of a match, but WWE 2K15 starts trying to bring the realism from the opening bell. While it's predetermined there, it can be the difference between winning and losing in WWE 2K15. Those are the types of scenarios we see play out in professional wrestling. While you're opponent may be down on the mat after receiving a heavy attack, your battered and fatigued Superstar may not be able to climb the turnbuckle in time to perform the high-risk maneuver. If you're in a long and brutal battle, you must think twice about trying to climb to the top rope. WWE 2K15 simulates this with fatigue and damage-influenced animations that not only add to the visual realism but also must be accounted for from a strategic standpoint. These stylings are part of the storytelling that the performance artists use to draw fans into the emotion of the scripted battle. When you watch a WWE match-especially an epic one-you see the Superstars selling moves from their opponents, showing fatigue and laboring to complete moves deep into the match. However, more games meant to be recreations of real-life programming will likely be influenced by what WWE 2K15 has done. You may see another game like WWE All-Stars come along aiming to be the NBA Jam of the business. Simulation Wrestling Has Arrived.for the Most PartĪfter spending a good portion of the weekend playing the game on PS4, I can say unequivocally that WWE 2K15 has written the blueprint for gameplay in a wrestling title. I could go on and on about how great this game looks, but I think you get the idea. Whether its Raw, Smackdown or a pay-per-view, the venues and the virtual fans that fill them are simply outstanding. I'd be remiss if I didn't mention how good the arenas look. The visual compliments don't end with the Superstars. In real life, no two people are built exactly the same, and that's the case in WWE 2K15. Guys like Kofi Kingston and Big Show are made to look as different in the game as they do in real life, and the same can be said for Superstars more similarly built, like Justin Gabriel and Fandango. When it comes to varying body types, every other sports video game in existence can take notes from WWE 2K15. The Superstars not only have accurate faces, but their bodies are also expertly recreated. Subtleties like stomps, side headlocks and other core wrestling maneuvers have solid collision detection and feel as much like you're performing the moves as can be expected in a gaming experience. The running, striking and grappling animations look awesome.
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